Philip Winston is a Senior Staff Software Engineer with over a decade of experience specializing in native and frontend graphics, visualization, and large-scale data pipelines across domains like CAD, games, healthcare, and geospatial. He is expert in C++, Python, and TypeScript and has shipped production rendering and visualization systems using OpenGL, DirectX, WebGL, three.js, and WASM for applications ranging from radiotherapy planning to terabyte-scale Lidar processing. Philip blends low-level graphics and high-level cloud work—having moved between performance-critical C++ engines and Python/GCP/AWS pipelines—to make large, geospecific scientific datasets interactive and actionable for domain scientists. He’s been a distributed, remote engineer based in Winchester, VA since 2006, comfortable owning cross-stack features from async tiled rendering in Napari to browser-based visualization tools. Notably, his career includes contributions to both consumer-facing titles (early Guitar Hero work) and research-grade imaging tools, reflecting an uncommon mix of real-time graphics, simulation, and scalable data engineering.
11 years of coding experience
9 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Harvey Mudd College
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Philip Winston - Senior Staff Software Engineer at KoBold Metals