Philipp Adrian is a multidisciplinary founding engineer and designer with 15 years of experience building extensible, high-scale web platforms and tooling from newsroom render architectures to consumer-facing products. Currently at Backpack after stints as a software engineer at Facebook and CTO of Playdust, he blends product vision, design systems, and hands-on engineering to ship observable improvements in developer experience and end-user quality. He’s launched large-scale systems (rendering 21M views/day) and novel internal tools like design linting and a no-code design-to-react generator, proving a knack for turning design thinking into production-grade code. A remote work advocate, he cultivates egoless, transparent teams and has repeatedly bridged editorial, design and engineering workflows to enable creative freedom at scale. Based in Tokyo, he’s also exploring web3 and NFTs on Solana, bringing a designer’s eye to decentralized product experiences.
15 years of coding experience
13 years of employment as a software developer
Bachelor of Arts - BA, Design and Visual Communications, General, Bachelor of Arts - BA, Design and Visual Communications, General at University of Applied Sciences and Arts Northwestern Switzerland FHNW
Information Design, Motion Graphics,Adv. Interactive Design,The Art of the Book, Visual Identity, Information Design, Motion Graphics,Adv. Interactive Design,The Art of the Book, Visual Identity at The Cooper Union for the Advancement of Science and Art
Eidg. Maturität (Highschool Diploma), Physiks and applied mathematics, and art., Eidg. Maturität (Highschool Diploma), Physiks and applied mathematics, and art. at Gymnasium Burgdorf
Graphic Design, Graphic Design at Schule für Gestaltung Basel
Contributions:263 commits, 23 pushes, 1 branch in 5 years 10 months
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