Philipp Bondarev

Principal Client Developer at Goodgame Studios

Hamburg, Germany
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Summary

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Philipp Bondarev is a Principal Client Developer based in Hamburg with 13 years of experience designing and optimizing Flash/AIR game and app clients, from social and MMO titles to real-money poker. He specializes in AS3/Flex architecture, performance tuning (load times, FPS, memory), UI frameworks, and automated testing, and has led teams of up to a dozen developers delivering fast isometric engines, MVC structures, and social adapters. His career spans early Flash eLearning and multimedia portals to modern mobile AIR and ANE integrations, giving him deep institutional knowledge of client-side constraints across platforms. At Goodgame Studios he now focuses on performance profiling, release management and instrumentation for better tracking and bug reporting, blending hands-on refactoring with process improvements. Trained as a physicist at MIPT, he brings a methodical, data-driven approach to client optimization and architectural decisions.
code13 years of coding experience
job12 years of employment as a software developer
bookMaster of Science, Physics and Math, Master of Science, Physics and Math at Moscow Institute of Physics and Technology (State University) (MIPT)
languagesEnglish
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Stackoverflow

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5,267reputation
255kreached
221answers
0questions
Badges
apache-flex
top-5%
actionscript
top-5%
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Github Skills (9)

actionscript10
apache-flex9
xml6
flash6
eclipse6
android6
adobe1
ane1
native-extension1

Github contributions (2)

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fsbmain/as3public

May 2013 - Sep 2013

Contributions:3 commits in 3 months
GoodgameStudios/ANE-Bugsnag

Jun 2016 - Jul 2016

Contributions:1 PR, 2 branches in 14 days
aneadobeadobe-airair-native-extensionair
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Philipp Bondarev - Principal Client Developer at Goodgame Studios