Summary
Philipp Engelhard is a Senior Software Engineer and cross-platform generalist with 11+ years crafting mobile, desktop and graphics-heavy applications using C++, Qt/QML, Objective-C/Swift and OpenGL. He blends hands-on implementation with architecture work—shipping native iOS/Android apps, Qt-based cross-platform clients, and real-time 3D visual systems. As a former CTO and long-term self-employed “Everything Developer,” he’s comfortable owning products end-to-end from prototype to production. Recent roles at sedna and Holoplot highlight expertise in Qt3D and performance-sensitive graphics, while earlier game and embedded projects add systems- and hardware-aware thinking. Based in Berlin, he pairs a master’s in computer science with a pragmatic, toolbox-driven approach to solving cross-platform UI and rendering challenges. Colleagues often rely on him for bridging legacy C++ codebases with modern mobile and UI frameworks.
11 years of coding experience
14 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Otto-von-Guericke Universität Magdeburg
German, English, Swedish