Philipp Erler is a research-focused software engineer and PhD student at TU Wien with 11 years of experience in visual computing, geometry processing, and game-related graphics systems. He specializes in surface reconstruction from point clouds using deep learning, combining academic research with hands-on implementation and teaching support. His background spans C/C++ systems development for desktop applications, gameplay and AI prototyping for indie games, and tooling integration for cross-platform engines. Based in Vienna, he brings a practical blend of research rigor and production-oriented engineering, often bridging gaps between simulation, computer vision, and interactive graphics. An early interest in game tech and level-import workflows informs his pragmatic approach to novel reconstruction problems.
11 years of coding experience
Vienna University of Technology
Bachelor’s Degree, Software Engineering and Media Informatics, Bachelor’s Degree, Software Engineering and Media Informatics at Fachhochschule Esslingen - Hochschule für Technik
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Philipp Erler - Project Assistant at Technische Universität Wien