Summary
Philipp Hafellner is a technical artist and product-minded visual effects professional with 8 years of experience bridging creative direction and engineering across film, TV and interactive projects. Based in Munich, he leads layout and pipeline tooling work on high-profile productions (from Black Panther: Wakanda Forever to The Last of Us Season 2 and recent 2024–2025 titles) while also driving agile product management and team-building for interdisciplinary teams. He combines hands-on tool and plugin development with certified Product Owner experience, having managed 30+ person teams and introduced Scrum/Kanban practices into creative workflows. Known for speeding up VFX pipelines, he moves fluidly between technical leadership and craft roles, facilitating design sprints and workshops to align stakeholders. An unusual blend of media-computing education and practical studio delivery makes him equally at home prototyping procedural visualizations and shipping polished episodic work.
8 years of coding experience
9 years of employment as a software developer
Vienna University of Technology
Diploma, Game Art & 3D Animation, Diploma, Game Art & 3D Animation at SAE Institute Vienna
English, German, Spanish