Philipp Schofield

AR VR Software Engineer at Apple

London, England, United Kingdom
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Summary

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Senior
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Top School
Philipp Schofield is an AR/VR software engineer with nine years of experience blending mathematical rigor, game development, and animation systems to create lifelike virtual characters. Currently at Apple after leading animation engineering at Crytek, he designed modular node-based blend trees, hierarchical state machines, and a full-body FABRIK IK solver used in Hunt: Showdown and its 1896 release. He brings a mathematician’s precision (M.Sc. in Mathematics) to performance-sensitive engine work, including console optimizations, cloth preprocessing, and server-side animation scaling. Philipp is comfortable bridging disciplines—working closely with AI, tech art, and artists—and has presented work at SIGGRAPH and SCA while mentoring junior engineers. A knack for procedural, dynamic motion lets him treat animation as both a technical system and expressive medium.
code9 years of coding experience
job4 years of employment as a software developer
bookMaster of Science - MS Mathematics, Master of Science - MS Mathematics at University of Münster
languagesGerman, English
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Github Skills (8)

scanner10
inverse-kinematics10
spider10
animation10
qr-code10
opencv9
cpp8
computer-vision8

Programming languages (2)

C#C++

Github contributions (5)

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A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
Contributions:221 commits, 156 pushes, 5 branches in 2 years
inverse-kinematicsspiderproceduralikunity
PhilS94/QR-Code-Scanner

Mar 2017 - Nov 2020

A QR-Code Scanner, written in C++ and using the OpenCV library, which was developed as part of a university course "Computer Vision".
Contributions:19 commits, 15 pushes, 1 branch in 3 years 8 months
computer-visioncppqr-codeqrcodedetection
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