Summary
Philipp Utkin is a Senior Software Engineer with nine years of experience designing and delivering high-load, cloud-native OSS/BSS solutions for major telecoms. He has led teams of up to eight engineers through monolith-to-microservices migrations, performance optimizations (up to 65% API latency reduction), and complex orchestration features while maintaining backward-compatible APIs. Comfortable splitting time between hands-on development and technical leadership, he’s proficient in Java 8–17, Quarkus, Kafka, Camel, Cassandra, and Kubernetes-based CI/CD. A game-development enthusiast with an ongoing master’s at ITMO University and medium Unreal Engine experience, Philipp brings a creative systems mindset that helps him tackle previously unsolved problems and mentor newer developers effectively.
9 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Computer Software Technology/Technician, GPA 4.12/5.0, Bachelor's degree, Computer Software Technology/Technician, GPA 4.12/5.0 at ITMO University
Master's degree, Technology of game development, GPA 4.64/5.0, Master's degree, Technology of game development, GPA 4.64/5.0 at Университет ИТМО