Summary
Philipp Welsch is a Staff Software Engineer with 11 years of experience specializing in game engine and core technology for AAA titles, now working on the software stack for Magic Leap’s AR headsets. He excels at low-level systems—I/O, memory, multithreading and scene management—and has a strong focus on high-throughput open-world streaming, tools and pipelines that enable large, dense, high-fidelity worlds. A pragmatic generalist, he regularly contributes across scripting, serialization, simulation, animation and culling systems while mentoring peers and guiding long-term engine direction. Philipp follows emerging languages and distributed systems research (Rust, Zig, ML/AI and programming language theory), which informs his preference for simplicity, clarity and maintainable high-performance designs. He combines console, PC, mobile, VR and web experience, bringing a rare breadth that lets him diagnose tough problems from multiple angles and rebuild the right low-level “wheel” when necessary.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Science (BSc) Multimediatechnology, Bachelor of Science (BSc) Multimediatechnology at Fachhochschule Salzburg
German, English