Philippe Baron is a pragmatic game and systems programmer with 11 years of experience building features and services for major studios, currently shipping multiplayer and gameplay systems at Yellow Brick Games. He spent multiple years at Ubisoft Québec contributing to titles like Assassin’s Creed, AC Valhalla and Immortals Fenyx Rising—work that spans online microservices, achievements and platform-specific integrations such as PS5 Activities. Comfortable in C++, Python and cloud-backed tooling, he has a track record of refactoring asynchronous systems and resolving complex connectivity and in-game store issues. A collaborative teammate who thrives in new teams, he actively seeks feedback and continuous learning to tackle challenging problems. Based in Québec City, he pairs practical production experience with a formal computer science background from Université de Sherbrooke. Notably, his career began with diverse internships across game AI, web and cloud tooling, giving him broad exposure to both engine-level and backend development.
11 years of coding experience
7 years of employment as a software developer
DEC, Administration et gestion de l''informatique / technologies de l''information, Graduated, DEC, Administration et gestion de l''informatique / technologies de l''information, Graduated at Cégep de Granby
Bachelor's, Computer Science, Final Year, Bachelor's, Computer Science, Final Year at Université de Sherbrooke
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