Summary
Philippe St-amand is a Senior Software Developer based in Montreal with a decade of experience specializing in Unity development across games, AR/VR, and multimedia projects. He built and published commercial Unity assets like Rival and Kinematic Character Controller, blending product-minded engineering with developer tooling expertise. At iLLOGIKA he shipped a wide range of client and in-house projects for PC/console, mobile and online platforms, and he now applies that domain depth to platform and engine work at Unity. Trained as a software engineer at Université de Montréal / École Polytechnique, he combines solid engineering foundations with practical experience in performance-sensitive real-time systems. Less obvious: his background as an independent Asset Store publisher gives him a strong appreciation for API design, documentation, and supporting a broad base of third-party users.
10 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at Université de Montréal - Ecole polytechnique de Montréal