Phill Djonov

Principal Software Engineer at Game Guardians

Grande Prairie, Alberta, Canada
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Summary

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Senior
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Top School
Phill Djonov is a Principal Software Engineer with 17 years crafting game engines, production tools, and content pipelines for studios including Blizzard and Microsoft’s The Coalition. He excels at turning complex graphics and engine problems into dependable, long-lived tooling that speeds up artist and designer workflows, and has shipped cross-platform mobile games, HD remasters, and console ports. Comfortable digging into engine code or architecting studio-wide protocols, he prioritizes maintainability over quick hacks and builds systems that scale with production needs. Notably, he has experience porting engines between languages and platforms (including a C# port with a .NET Lua runtime) and has architected launcher/updater and web-integrated distribution clients. Based in Grande Prairie, Alberta, Phill thrives on collaborating with talented teams to deliver delightful player experiences.
code17 years of coding experience
job18 years of employment as a software developer
book2 year diploma, Computer Science, 2 year diploma, Computer Science at Grande Prairie Regional College
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Github Skills (44)

hlsl10
render9
glsl9
vulkan9
cuda9
api8
dotnet8
android8
xamarin8
csharp7
ios7
windows7
macos7
wpf7
opengl6

Programming languages (3)

C#C++JavaScript

Github contributions (5)

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pdjonov/glsl-optimizer

Jan 2012 - Dec 2022

Contributions:8 commits, 2 pushes, 1 tag in 11 years
shadersoptimizationgame-developmentcompileropengl
pdjonov/Lz4Stream

Dec 2013 - Dec 2022

Contributions:7 commits, 1 push, 4 comments in 9 years 1 month
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Phill Djonov - Principal Software Engineer at Game Guardians