Summary
Phill Tew is a multidisciplinary Programmer Artist and senior software engineer with over 15 years of experience blending creative direction and technical leadership across AR/VR, .NET, and web platforms. As a co-founder and former CTO of Interactive Scientific he architected a cloud-backed molecular simulation platform and shipped Unity-based VR experiences, while also building production ASP.NET Core and Angular delivery systems. He has led and ported immersive, narrative-driven projects—such as the Emmy-recognized Goliath and the BFI-featured Ghosts Of Solid Air—demonstrating an unusual ability to preserve artistic intent while refactoring complex codebases for OpenXR and mobile AR. Phill’s work spans hands-on C# development, OpenGL visualization, and infrastructure orchestration with Docker and Kubernetes, and he’s comfortable moving between creative prototyping and robust engineering. Known for empathetic leadership and collaborative mentorship, he prioritizes inclusive, user-centered design in technically ambitious projects. Outside typical engineering roles, he continues to create interactive installation art and open-source tools that bridge art and emergent spatial technologies.
10 years of coding experience
17 years of employment as a software developer
Bachelor of Arts - BA Fine Art: Contemporary Media, Bachelor of Arts - BA Fine Art: Contemporary Media at University of South Wales