Phillip Kavan is a senior software engineer with over two decades of experience shipping games and tooling across consoles, PC, mobile and Mac, currently contributing to Unreal Engine at Epic Games. He has deep C/C++ expertise and a strong track record debugging multithreaded and multiprocess systems, with hands-on work in AI/gameplay, physics, cameras, networking and some rendering. Phillip has helped deliver high-profile titles from Fight Night and Tony Hawk to Fortnite and Batman: Arkham Origins, and has worked extensively with middleware like Havok, PhysX, WWise, Morpheme and Demonware. Comfortable across build systems and platform-specific constraints, he also brings intermediate C#/.NET and HLSL skills and practical experience with Unreal 3/4 and Unity. Beyond shipping games, he ran a small software business and has a background in Mac imaging tools from the late 1990s, reflecting both product- and systems-level breadth. Based in Chicago, he combines veteran studio experience with engineering curiosity for tooling and performance-critical code.
11 years of coding experience
18 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Drake University
The Wabi Animation Studios build of Epic Game's Unreal Engine.
Contributions:312 commits in 3 years
epic-gameunreal-engineanimationblueprintunreal
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