Phillip Key

Director Of Engineering at Gametime

San Francisco, California, United States
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Summary

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Rockstar
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Top School
Phillip Key is a seasoned software leader with 11 years of experience advancing product delivery through agile practices and hands-on engineering. Based in San Francisco, he progressed from mobile and backend roles into senior technical leadership, now serving as Director of Engineering at Gametime after roles as Principal and Staff Engineer. Phillip is known for building practical, maintainable systems and for mentoring teams to ship reliably under tight timelines. He combines a full-stack mindset with a focus on developer experience and scalable architecture, having shipped mobile and web products across startups and high-growth companies. Though his GitHub presence is minimal, his career track record reflects a builder-first mentality—“I build products”—translated into operational excellence and steady promotion. An Auburn Computer Science graduate, he brings both technical depth and a continual appetite for learning new technologies and best practices.
code11 years of coding experience
job14 years of employment as a software developer
bookBachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at Auburn University
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Github Skills (81)

mobile-development10
app-framework10
cross-platform10
android10
mobile10
ios10
react-native10
react10
reanimated9
react-native-module9
native-module9
appium9
codepush9
pdf9
bottom9

Programming languages (9)

TypeScriptJavaC++CObjective-C++JavaScriptObjective-CSwift

Github contributions (5)

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phillipkey/Battleship

Dec 2017 - Dec 2017

Contributions:23 pushes, 2 branches in 11 days
phillipkey/CriminalIntent

May 2019 - Jun 2019

Contributions:6 pushes, 2 branches in 12 days
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Phillip Key - Director Of Engineering at Gametime