Phillip Key is a seasoned software leader with 11 years of experience advancing product delivery through agile practices and hands-on engineering. Based in San Francisco, he progressed from mobile and backend roles into senior technical leadership, now serving as Director of Engineering at Gametime after roles as Principal and Staff Engineer. Phillip is known for building practical, maintainable systems and for mentoring teams to ship reliably under tight timelines. He combines a full-stack mindset with a focus on developer experience and scalable architecture, having shipped mobile and web products across startups and high-growth companies. Though his GitHub presence is minimal, his career track record reflects a builder-first mentality—“I build products”—translated into operational excellence and steady promotion. An Auburn Computer Science graduate, he brings both technical depth and a continual appetite for learning new technologies and best practices.
11 years of coding experience
14 years of employment as a software developer
Bachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at Auburn University
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