Summary
Phillip Littman is a senior character and systems designer turned full-stack web developer with eight years of focused experience crafting gameplay, progression, and monetization systems for PC, console, mobile, and VR. He has led design on large live-service titles—creating hundreds of characters, equipment pieces, and encounter systems—and shipped champions for a 200M+ download mobile title while collaborating closely with engineering to implement mechanics in Unity and Unreal. Phillip blends hands-on design with technical fluency in tooling and documentation, enabling smooth handoffs to art and engineering and ensuring balanced, scalable progression. Based in Houston, he pairs formal training in full-stack development and product management with a deep background in level and systems design, making him especially effective at prototyping cross-disciplinary features from concept to live operation. An uncommonly practical designer, he also contributes to UX and economy optimizations that measurably improve retention and player growth.
8 years of coding experience
12 years of employment as a software developer
B.S. Sociology, B.S. Sociology at University of Houston
Certification Full Stack Web Development, Certification Full Stack Web Development at The University of Texas at Austin
Product Manager Certificate (PMC), Product Manager Certificate (PMC) at Product School
Masters Certificate in Digital Development with Specialization in Level Design, Masters Certificate in Digital Development with Specialization in Level Design at Southern Methodist University