Phillip Popp

Principal Audio Programmer at Epic Games

Bellevue, Washington, United States
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Summary

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Senior
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Phillip Popp is a Principal Audio Programmer at Epic Games with 13 years of experience blending machine learning, multimedia processing, and large-scale engineering. He has progressed from senior audio research roles at Gracenote to leading ML and audio efforts at startups and established companies, building core big-data audio effects and music information retrieval systems. Phillip combines hands-on signal processing and FPGA hardware background with modern ML techniques to deliver real-time audio systems for interactive experiences. Based in Bellevue, WA, he has a proven track record of turning research prototypes into production features for commercial media platforms and game engines. His career reflects a rare mix of low-level hardware design, academic multimedia training, and applied machine learning for audio, enabling both novel research and shipping products at scale.
code12 years of coding experience
job10 years of employment as a software developer
bookBEE, Electrical Engineering, BEE, Electrical Engineering at University of Minnesota
bookMS, Multimedia Engineering, MS, Multimedia Engineering at UC Santa Barbara
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Github Skills (22)

blueprint10
animation10
epic10
unreal10
unreal-engine-49
visualization9
visualizations9
game-development9
data-visualization9
client-library8
google-cloud-platform7
python7
appengine6
google6
google-cloud-run6

Programming languages (2)

JavaScriptPython

Github contributions (5)

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ppopp/kinect-ghosts

Jun 2013 - Jan 2018

Contributions:32 commits, 17 pushes, 1 branch in 4 years 7 months
ppopp/genepy

Aug 2014 - Mar 2015

Contributions:7 commits, 1 push in 6 months
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Phillip Popp - Principal Audio Programmer at Epic Games