Summary
Phillip Popp is a Principal Audio Programmer at Epic Games with 13 years of experience blending machine learning, multimedia processing, and large-scale engineering. He has progressed from senior audio research roles at Gracenote to leading ML and audio efforts at startups and established companies, building core big-data audio effects and music information retrieval systems. Phillip combines hands-on signal processing and FPGA hardware background with modern ML techniques to deliver real-time audio systems for interactive experiences. Based in Bellevue, WA, he has a proven track record of turning research prototypes into production features for commercial media platforms and game engines. His career reflects a rare mix of low-level hardware design, academic multimedia training, and applied machine learning for audio, enabling both novel research and shipping products at scale.
12 years of coding experience
10 years of employment as a software developer
BEE, Electrical Engineering, BEE, Electrical Engineering at University of Minnesota
MS, Multimedia Engineering, MS, Multimedia Engineering at UC Santa Barbara