Summary
Phillipe Côté is a Senior Game Programmer based in Montreal with 12 years of hands-on experience shipping and prototyping mobile and casual games across studios like Rovio, Voodoo, Ludia and now Bkom Studios. He combines gameplay programming, tooling and performance optimization (memory, CPU and graphics) with an entrepreneur’s mindset as co-founder of Triple Hey!, allowing him to move fast from prototype to polished product. Known for rapid hybrid-casual prototyping, Phillipe has repeatedly delivered playable concepts that inform live-ops and monetization decisions while also mentoring teammates in technical best practices. Trained in 3D digital arts, he brings a strong visual sensibility to gameplay systems and UI work, making him comfortable at the intersection of code, performance, and player experience.
12 years of coding experience
12 years of employment as a software developer
Arts Numériques 3D Arts Numériques 3D, Arts Numériques 3D Arts Numériques 3D at Institut Desgraff
French, English