Phillipp Glanz is a platform-focused backend engineer and founder with 11 years of experience building resilient, automation-first systems for both commercial and open-source environments. He currently owns Java/Spring Boot CMS operations and Kubernetes-backed infrastructure for a German publisher while leading real-time, high-throughput game-backend platforms under OneLiteFeatherNET that use content-addressable S3 storage, versioned assets, and fleet automation. Comfortable across cloud and on-prem stacks, his toolbox spans multi-cluster Kubernetes/Talos, Ceph/ZFS storage, Cilium/BGP networking, and reproducible delivery via GitHub Actions, FluxCD and signed images. He’s a two-time Google Summer of Code participant and mentor with practical experience reducing operational toil through lightweight LLM stacks and agent-style automations. Phillipp treats infrastructure as a product—observable, versioned, and boring at scale—making him a pragmatic choice for teams needing reliable delivery pipelines and clear SLO-driven operations.
11 years of coding experience
6 years of employment as a software developer
Fachinformatiker Anwendungsentwicklung, Fachinformatiker Anwendungsentwicklung at Berufliches Schulzentrum Bietigheim
Artifactory permissions synchronization tool and data set
Contributions:1 PR, 50 pushes, 9 branches in 10 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Phillipp Glanz - Softwareengineer at OneLiteFeather.net