Phoenix Kahlo is a Backend Engineer III with a decade of experience building resilient, cloud-native backend systems and developer tooling from Madison, Wisconsin. Comfortable across Rust, Java, and Python, Phoenix has driven production Rust services, async websocket proxies, and novel monorepo build/versioning systems while evangelizing Rust through in-house training. They have a strong track record at Correlation One where they scaled Kubernetes/Docker infrastructure, improved reproducible builds, and contributed backend logic to an open-source game starter kit that reintroduced Java and Rust algos. More recently they worked full‑stack on business process automation before joining CrowdStrike to focus on backend engineering at scale. Known for pragmatic engineering and developer experience improvements, Phoenix blends deep systems knowledge with a knack for making large codebases and version-controlled datasets more ergonomic.
10 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of Wisconsin-Madison
Starter kit for new players of Terminal. Contains starter-algo and a basic CLI for running/debugging algo's locally.
Role in this project:
Backend Developer
Contributions:46 commits, 7 PRs, 3 pushes in 4 months
Contributions summary:Phoenix primarily contributed to the backend logic and structure of the game starter kit. Their commits focused on re-adding and re-including the Java and Rust based algo's. The user made modifications to the core files in both languages.
Contributions:17 pushes, 1 branch, 1 issue in 4 years 3 months
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Phoenix Kahlo - Backend Engineer III at CrowdStrike