Phong Tran is a seasoned 3D artist with 13 years of experience crafting high-fidelity models, textures, lighting, and renders for animation and interactive content. Based in Redmond, he has contributed to studio and corporate projects at Fuse Animation and Microsoft, blending film-quality detail with practical asset workflows for games and real-time applications. He’s known for an eye for material nuance—replicating intricate real-world details like decorative doors and windows—and for bringing a flair for “razzle dazzle” to both stills and animation. Comfortable across modeling, texturing, lighting, and compositing, Phong combines artistic rigor with technical generalist skills as a TD. His background in Media Arts & Animation grounds a strong pipeline sensibility, enabling him to deliver polished assets that read believably on camera and in-engine.
13 years of coding experience
Bachelor of Science in Media Arts & Animation, Animation, Bachelor of Science in Media Arts & Animation, Animation at Art Institutes International Minnesota
Contributions:231 commits, 4 PRs, 2 pushes in 2 years 2 months
minecraftminecraft-forgemodarcheologyfossils
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