Pierre Bénard

Assistant Professor at Université de Bordeaux

Greater Bordeaux Metropolitan Area France
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Summary

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Pierre Bénard is an assistant professor at Université de Bordeaux with 13 years of experience specializing in expressive and non-photorealistic rendering within computer graphics. His career blends academic research and industry exposure, including a post-doc at the University of Toronto and a post-doctoral internship at Pixar, informing both theoretical advances and practical stylization techniques for animation. He completed a PhD at Université de Grenoble focused on texture-based animation stylization and has collaborated internationally, notably as a visiting researcher at Princeton. Pierre’s work sits at the intersection of artistic expression and algorithmic rigor, producing methods that make animated content more expressive without sacrificing computational feasibility. Based in the Greater Bordeaux area, he combines deep academic roots with industry-relevant perspective, often exploring how perceptual insights can drive novel NPR algorithms.
code13 years of coding experience
bookmaster, Computer Science and Applied Mathematics, master, Computer Science and Applied Mathematics at National School of Computer Science and Applied Mathematics of Grenoble
bookCycle Préparatoire Polytechnique de Grenoble
bookPhD, Computer Graphics, PhD, Computer Graphics at Université de Grenoble
languagesFrench, English, German
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Github Skills (47)

mongodb10
mysql9
mariadb9
postgresql9
query-builder9
cockroachdb9
prisma9
javascript9
sqlite9
mssql9
repr9
orm9
nodejs9
sql-server9
database9

Programming languages (3)

TypeScriptC++Python

Github contributions (5)

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benardp/qrtsc

Jun 2018 - Aug 2020

Real-time line drawings from 3D models. Port of rtsc to Qt.
Contributions:1 release, 5 commits, 5 pushes in 2 years 2 months
3d-modelsqt5drawingsreal-time
benardp/Radium-Engine

Oct 2019 - Sep 2021

Research 3D Engine for rendering, animation and processing
Contributions:11 PRs, 15 pushes, 2 branches in 1 year 10 months
rendering-engineanimation3d-enginerenderingopengl
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Pierre Bénard - Assistant Professor at Université de Bordeaux