Summary
Pierre Camilli is a senior software engineer based in Lyon with 10 years of experience specializing in gameplay, tools and backend development for AAA and mobile games. He has shipped features on major titles (including work tied to Amazon, 2K and Bethesda) and combines C++ core-engine development, Unity/C# gameplay work and cloud maintenance on AWS. His background spans research-driven AR educational apps at Inria, recommender-engine R&D with production-grade testing, and rapid game prototyping from his master’s project to industry internships in Dublin. Comfortable across the full game stack, he brings a research-to-production mindset and a talent for stabilizing live services while iterating on new mechanics. Notably, he moved from academic image/video-specialty training into hands-on gameplay engineering, giving him both algorithmic depth and user-focused implementation experience.
10 years of coding experience
1 year of employment as a software developer
Master degree Computing Image option video games speciality, Master degree Computing Image option video games speciality at Université Claude Bernard Lyon 1
Baccalauréat, Baccalauréat at Lycée Philibert Delorme
French, English, Spanish, Japanese