Pierre De La Morinerie

Independant Full-stack Developer at Codeurs en Liberté

Paris, Ile-de-France
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Summary

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Rockstar
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Top School
Pierre De La Morinerie is an independent full-stack developer based in Paris with 15 years of experience building reliable web and mobile software, particularly in Ruby on Rails and Ember.js. He has a strong backend pedigree demonstrated by contributions to Mattermost where he improved server robustness and systemd integration, and by low-level reverse-engineering work on the LADX disassembly showing deep assembly and debugging skills. As a freelancer with Codeurs en Liberté he has delivered public-sector and commercial projects (including beta.gouv.fr and demarches-simplifiees.fr) and previously led front-end and mobile efforts at Captain Train. Comfortable across front-end, middle-end and back-end layers, he combines pragmatic product delivery with a knack for finding and fixing subtle runtime and startup failures.
code15 years of coding experience
job7 years of employment as a software developer
bookComputer Science, Computer Science at University of Illinois Urbana-Champaign
bookIsep - École d'ingénieurs du numérique
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Github Skills (16)

mattermost10
error-handling10
assembly10
go10
z8010
backend10
reverse-engineering10
back-end-development10
assemble10
assembler10
testing9
systemd9
command-line-interface8
cli8
concurrency8

Programming languages (23)

MDXCSSC++CRustGoHTMLJupyter Notebook

Github contributions (5)

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zladx/LADX-Disassembly

Jul 2016 - Jan 2023

Disassembly of Legend of Zelda: Links Awakening DX
Role in this project:
userBack-end Developer & Reverse Engineer
Contributions:260 reviews, 1593 commits, 695 PRs in 6 years 7 months
Contributions summary:Pierre made substantial contributions to the Legend of Zelda: Link's Awakening DX disassembly project. Their work focused on reverse engineering, specifically documenting and adding detailed information about collision and damage entities within the Game Boy code. They extensively analyzed the Z80 assembly code, identifying and documenting functionalities within specific ROM banks, indicating a deep understanding of the game's architecture and assembly language.
gameboyawakeningzeldaz80links
mattermost/mattermost

Feb 2018 - Feb 2018

Mattermost is an open source platform for secure collaboration across the entire software development lifecycle..
Role in this project:
userBackend Developer
Contributions:6 commits, 6 PRs, 18 comments in 14 days
Contributions summary:Pierre focused on improving the Mattermost server's stability and robustness. Their contributions included fixing server startup errors by handling configuration issues and rate limiter initialization failures, preventing server crashes. They also implemented critical error handling, ensuring a clean server exit on startup failures, and added tests for the `platform server` command. The user also integrated systemd notifications for improved server readiness signaling.
golangsecuredevelopment-lifecyclelifecyclereact-native
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Pierre De La Morinerie - Independant Full-stack Developer at Codeurs en Liberté