Pierre Even

Programmeur Jeux Vidéo at Tacty Studio

Strasbourg, Grand Est, France
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Summary

👤
Senior
🎓
Top School
Pierre Even is a game programmer and C++ engine developer from Strasbourg with eight years of hands-on experience building playable systems, tools and networking for ambitious projects ranging from an open-world Unreal Engine multiplayer title to indie console ports. Largely self-taught through personal projects (see GitHub) and matured by industry internships, he blends low-level systems work (RTSP/streaming, Chromium/Qt integration) with gameplay, UI/UX and real-time 3D research. He has delivered production features—from vehicle physics and prefab systems to AR experiences for SNCF—and repeatedly focused on making robust, lightweight tooling (ImGui/CMake replacements, engine prototypes). Equally at ease optimizing for consoles or implementing R&D prototypes, he’s driven by simplifying complex engine workflows into pragmatic developer tools. Outside of code he channels creativity into jazz guitar, a hobby that informs his collaborative and iterative approach to design.
code8 years of coding experience
bookMaster en informatique, Computer Programming, Master en informatique, Computer Programming at Université de Strasbourg
bookBaccalauréat scientifique, Spécialité Mathématiques, Mention Bien, Baccalauréat scientifique, Spécialité Mathématiques, Mention Bien at Lycée la haie griselle
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Github Skills (42)

xmake10
makefile9
package9
visual-studio9
cpp9
package-manager8
c-library8
hlsl8
cross-platform8
lua8
discord-bot8
cmake8
linux8
windows8
luarocks8

Programming languages (4)

C++CMakeLuaJupyter Notebook

Github contributions (5)

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PierreEVEN/VkEngine

Jun 2020 - Jul 2021

Contributions:71 commits, 72 pushes, 1 branch in 1 year
PierreEVEN/PlanetEngine

Sep 2022 - Feb 2025

Contributions:1 release, 168 pushes, 1 tag in 2 years 4 months
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Pierre Even - Programmeur Jeux Vidéo at Tacty Studio