Summary
Pierre Even is a game programmer and C++ engine developer from Strasbourg with eight years of hands-on experience building playable systems, tools and networking for ambitious projects ranging from an open-world Unreal Engine multiplayer title to indie console ports. Largely self-taught through personal projects (see GitHub) and matured by industry internships, he blends low-level systems work (RTSP/streaming, Chromium/Qt integration) with gameplay, UI/UX and real-time 3D research. He has delivered production features—from vehicle physics and prefab systems to AR experiences for SNCF—and repeatedly focused on making robust, lightweight tooling (ImGui/CMake replacements, engine prototypes). Equally at ease optimizing for consoles or implementing R&D prototypes, he’s driven by simplifying complex engine workflows into pragmatic developer tools. Outside of code he channels creativity into jazz guitar, a hobby that informs his collaborative and iterative approach to design.
8 years of coding experience
Master en informatique, Computer Programming, Master en informatique, Computer Programming at Université de Strasbourg
Baccalauréat scientifique, Spécialité Mathématiques, Mention Bien, Baccalauréat scientifique, Spécialité Mathématiques, Mention Bien at Lycée la haie griselle