Pierre-Jean Morel is a versatile back-end and game programmer with 8 years of experience, freshly graduated from ENSEIRB-MATMECA with a game-dev specialization from UQAC and currently building games at Studios iLLOGIKA. His work spans C# gameplay and Unity systems, ASP.NET backends and PlayFab integrations, as well as Python FastAPI services, LLM agentic integrations, and infrastructure with Docker, Azure and Terraform. He has a strong graphics and engine bent—recently embracing Rust and WGPU—and has rebuilt a 3D OpenGL engine and contributed to research published in combinatorics. Comfortable in agile, international teams, he moves between game programming, pipeline tooling for DCCs, and backend system design while keeping active side projects to explore new web and graphics tech. Outside of code he channels a taste for controlled risk through skateboarding, snowboarding and surfing, which informs a pragmatic, iterative approach to problem solving. Based in the Bordeaux metro area, he combines studio production experience with a researcher’s curiosity and a growing passion for Rust-based graphics.
8 years of coding experience
3 years of employment as a software developer
Maîtrise en informatique spécialité développement de jeux vidéo Informatique, Maîtrise en informatique spécialité développement de jeux vidéo Informatique at Université du Québec à Chicoutimi
Classe préparatoire aux grandes écoles Mathématiques et physique, Classe préparatoire aux grandes écoles Mathématiques et physique at Cycle préparatoire de Bordeaux
Contributions:1 review, 60 commits, 1 PR in 3 days
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Pierre-jean Morel - Développeur Back-end at BeTomorrow