Pierre Laurent is a Rigging Artist and pipeline-focused developer with eight years of experience building and maintaining character rigs and tools for TV series and feature films. Based in Angoulême, he combines hands-on rigging in Maya (mGear, ngSkinTools, BCS) with scripting and pipeline work in Python, JavaScript and Qt to streamline production across Harmony and Storyboard Pro. His credits include series like Karate Sheep, Lupin's Tales and The Marsupilamis, and he has stepped into supervisory and training roles, delivering a facial rigging workshop and supervising rigs on multiple series. Known for bridging technical development and artist needs, he often implements practical Maya toolkits (OpenMaya, PyMEL, cmds) that speed up studio workflows and reproducible pipelines.
8 years of coding experience
4 years of employment as a software developer
Diplôme d'infographiste de film d'animation Infographie 3D, Diplôme d'infographiste de film d'animation Infographie 3D at ESRA
Baccalauréat et brevet professionnel Communications graphiques, Baccalauréat et brevet professionnel Communications graphiques at Lycée Paul Cornu
Contributions:1 release, 44 commits, 38 pushes in 1 year 7 months
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Pierre Laurent - Rigging Artist at Xilam Animation