Summary
Pierre Nole is a versatile front-end developer with 10 years of experience, currently building front-end solutions at Ubisoft and previously prototyping web games for FDJ. He specializes in TypeScript and modern front-end frameworks, and frequently crafts real-time visuals and physics-driven prototypes using WebGL libraries such as PixiJS, Phaser, Babylon and Three.js. His background spans full client/server game prototype development, Angular enterprise apps and tooling (webpack), showing comfort across front- and back-end concerns. Passionate about game development, he also experiments with Unreal Engine and 3D tools like Blender, bringing a game-designer-friendly eye to animations, VFX and sound integration. Based in Île-de-France, he combines production-grade web engineering with strong creative prototyping skills showcased on his portfolio tinkercoder.fr.
10 years of coding experience
5 years of employment as a software developer
Epitech
French, English