Summary
Pierre-Olivier Beaudoin is an experienced application programmer specializing in rendering and biomedical software, with 11+ years mastering C/C++, OpenGL and Qt. He has driven architecture and durable-code initiatives across regulated medical and simulation products, from low-level device interfaces (3D cameras, ultrasound, accelerometers) to core reconstruction algorithms and user-facing systems. His track record includes leading full rewrites that improved accuracy, performance and memory, and collaborating closely with architects and product managers to translate applied research into commercial releases. Now at Epic Games, he blends deep systems engineering with a pragmatic design sensibility forged by maintaining large, long-lived codebases. Colleagues describe him as a reliable team player who brings both hands-on implementation skill and a reflective approach to software longevity.
11 years of coding experience
19 years of employment as a software developer
Baccalauréat, Génie Informatique, Baccalauréat, Génie Informatique at Université de Montréal - Ecole polytechnique de Montréal
English, French