Pierre-olivier Beaudoin

Application Programmer, Rendering

Montreal, Quebec, Canada
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Summary

👤
Senior
🎓
Top School
Pierre-Olivier Beaudoin is an experienced application programmer specializing in rendering and biomedical software, with 11+ years mastering C/C++, OpenGL and Qt. He has driven architecture and durable-code initiatives across regulated medical and simulation products, from low-level device interfaces (3D cameras, ultrasound, accelerometers) to core reconstruction algorithms and user-facing systems. His track record includes leading full rewrites that improved accuracy, performance and memory, and collaborating closely with architects and product managers to translate applied research into commercial releases. Now at Epic Games, he blends deep systems engineering with a pragmatic design sensibility forged by maintaining large, long-lived codebases. Colleagues describe him as a reliable team player who brings both hands-on implementation skill and a reflective approach to software longevity.
code11 years of coding experience
job19 years of employment as a software developer
bookBaccalauréat, Génie Informatique, Baccalauréat, Génie Informatique at Université de Montréal - Ecole polytechnique de Montréal
languagesEnglish, French
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Github Skills (34)

voronoi10
shader10
hierarchical10
simplex10
terrain-generation10
noise-generator10
noise10
perlin-noise10
threshold9
simplex-algorithm9
bug-reporting9
procedural-generation9
c-library8
procedural8
hlsl8

Programming languages (4)

TypeScriptC++RustGo

Github contributions (5)

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realisim/OpenFlightReader

Nov 2016 - Feb 2020

An agnostic OpenFlightReader
Contributions:43 commits, 16 PRs, 43 pushes in 3 years 2 months
agnosticcrosswordcockpit
realisim/Sargam

Apr 2016 - Nov 2021

Contributions:10 releases, 55 commits, 52 pushes in 5 years 7 months
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Pierre-olivier Beaudoin - Application Programmer, Rendering