Summary
Pierre Proske is a Senior Audio Software Engineer and electronic media artist with 16 years of experience blending creative research and production-grade C/C++ engineering across embedded, desktop, and game audio contexts. He builds real-time audio systems—most recently for an RTS in Unreal Engine—and has shipped AI-enhanced generative music engines, surround and 3D audio features, and cross-platform ports. Trained across engineering and art (BE, BA, MS and PhD studies), he bridges technical rigor with experimental practice, exploring the intersection of biological and synthetic systems in his artworks. A seasoned lecturer and former creative director, he thrives on subverting the expectation that technical people can’t be artists (and vice versa), turning artistic projects into R&D for novel audio experiences.
16 years of coding experience
16 years of employment as a software developer
The University of Melbourne
Master of Science - MS, Art & Technology, Master of Science - MS, Art & Technology at Chalmers University of Technology
Doctor of Philosophy - PhD, School of Design, Doctor of Philosophy - PhD, School of Design at RMIT University
French, English