Pierre Tardif is a Senior Creative Developer based in London with eight years of experience building immersive, interactive installations and production-grade creative software. He blends low-level C++/OpenGL and OpenFrameworks expertise with web and streaming technologies, having shipped projects for Random International, Meta Camera, and large-scale installations in the Middle East. As a former tech lead at masino Bay and creative coder across studios like UNIT9 and Dominic Harris, he’s skilled at stitching hardware, vision (MediaPipe), and real-time graphics into robust experiential pipelines. Pierre’s background includes embedded skeleton-tracking solutions, 3D scanning/webGL visualization, and accelerating shader rendering—an unusual mix that makes him equally comfortable optimizing shaders as architecting end-to-end interactive systems.
Contributions:36 commits, 1 push in 2 years 8 months
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