Pierre-yves Rollo

Développeur at IGN (Institut national de l'information géographique et forestière)

Montreuil, Île-de-France, France
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Summary

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Rockstar
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Top School
Pierre-yves Rollo is a versatile developer with over 10 years of experience building and maintaining production systems across Linux, Oracle, and cloud environments, currently contributing at IGN after a stint on OVHcloud's billing team. Comfortable in languages from C++ and Go to Lua, SQL and Python, he pairs backend and tooling expertise with front-end formats like HTML/CSS and XML. He is an active open-source contributor to the Luanti (formerly Minetest) voxel game platform, adding UI/engine features such as hypertext elements and z-index HUD management—evidence of his knack for both low-level engine work and UX-sensitive fixes. His background in image and signal processing (Diplôme Ingénieur, Paris-Sud) and his photography hobby hint at a strong visual sensibility that informs his code, particularly in game and multimedia projects. Practical, detail-oriented and experienced in support-driven maintenance, he excels at stabilizing legacy apps while iterating on feature improvements.
code10 years of coding experience
job6 years of employment as a software developer
bookDiplôme Ingénieur, Traitement de l'image et du signal, Diplôme Ingénieur, Traitement de l'image et du signal at Paris-Sud University (Paris XI)
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Github Skills (7)

voxel-engine10
lua10
c-language10
cprogramming-language10
game-engine10
front-end-development9
cpp9

Programming languages (5)

C++GoLuaTSQLRuby

Github contributions (5)

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luanti-org/luanti

Nov 2018 - Oct 2020

Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Role in this project:
userFull-stack Developer
Contributions:37 reviews, 14 commits, 23 PRs in 1 year 11 months
Contributions summary:Pierre-yves primarily contributes to the Luanti (voxel game) project by fixing bugs, improving existing features, and adding new functionality. Their contributions include fixing issues in string manipulation, improving build scripts, and addressing clipping problems in formspecs. They also implemented the addition of hypertext elements and z-index management to the HUD, demonstrating a focus on both front-end and game engine modifications.
c-plus-plusvoxelscrosswordvoxelgame-engine
Contributions:8 PRs, 50 pushes, 13 branches in 1 year 5 months
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Pierre-yves Rollo - Développeur at IGN (Institut national de l'information géographique et forestière)