Summary
Pierric Gimmig is a Staff Software Engineer at Tesla with nine years of professional experience and a deep background in physics simulation, character animation, and low-level C++ optimization. He brings an electrical engineering foundation and hands-on hardware understanding to complex real-time systems, having shipped console and simulation products at companies like Ubisoft, Warner Bros., Apple, and Google. Pierric’s strengths are in elegant mathematical solutions and performant implementations—examples include real-time suture and fluid sims on GPU and bespoke cloth, ragdoll, and IK systems for major game titles. He excels at bridging algorithmic research and production-grade engineering, with a track record of leading small interdisciplinary teams and owning Havok/PhysX integration and animation pipelines. Based in Sunnyvale, he combines systems-level thinking with a pragmatic focus on shipping robust, highly optimized code for safety- and performance-critical applications.
9 years of coding experience
16 years of employment as a software developer
Bachelor of Engineering (B.Eng.), Electrical and Computer Engineering, Bachelor of Engineering (B.Eng.), Electrical and Computer Engineering at École Polytechnique de Montréal
English, French