V&V- Satellite Verification And Validation Engineer
Mechelen, Antwerp, Belgium
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Summary
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Piet Bronders is a verification & validation engineer with seven years’ experience applying electrical engineering rigor to satellite systems, simulations, and high-frequency measurement. Holding a PhD in Electronics and Information Technology, he blends deep academic knowledge with hands-on development—previously leading programming at an indie game studio and contributing robust back-end plugins such as a Godot SQLite GDExtension. He enjoys dissecting simulation algorithms to improve fidelity and performance, and builds practical tools, automation, and games that streamline system design. Based in Mechelen, Belgium, Piet brings a rare mix of RF/systems expertise, software craftsmanship, and curiosity-driven research to complex verification challenges.
7 years of coding experience
8 years of employment as a software developer
Doctor of Philosophy - PhD, Electronics and Information Technology, Doctor of Philosophy - PhD, Electronics and Information Technology at Vrije Universiteit Brussel
Contributions:26 releases, 15 reviews, 369 commits in 3 years 11 months
Contributions summary:Piet's contributions primarily focused on developing and maintaining a Godot Engine plugin for SQLite database interactions. They implemented and refactored core functionalities, including database opening, closing, querying, and data import/export features using JSON. They also added support for database transactions and integrating custom SQLite functions to extend the plugin's capabilities.
GDNative wrapper for importing KRA- and PSD-files (Godot 3.1+)
Contributions:6 releases, 101 commits, 1 PR in 11 months
kragdscriptgodotgodot-enginepsd
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Piet Bronders - V&V- Satellite Verification And Validation Engineer