Pieter Dewachter

Software Engineer at BEP Europe NV

Eernegem, Flemish Region, Belgium
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Summary

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Senior
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Top School
Pieter Dewachter is a software engineer with a decade of hands-on experience, currently working at BEP Europe NV while finishing a Master of Science in Engineering (Electronics ICT) at KU Leuven. He blends practical industry experience—from five years managing a busy Total shop—with technical contributions to open-source gaming infrastructure, enhancing chat and input behavior in the Multi Theft Auto project. His master's thesis internship with KU Leuven's ReMI research group reflects an interest in reliability in mechatronics and ICT, tying academic research to applied engineering. Based in Eernegem, Belgium, Pieter is comfortable operating across backend systems and real-world operational contexts, bringing a pragmatic, user-focused perspective to software reliability and interaction design.
code10 years of coding experience
bookMaster of Science in Engineering, Electronics ICT, Master of Science in Engineering, Electronics ICT at KU Leuven
bookMathematics - Sciences, Mathematics - Sciences at Sint-Godelievecollege Gistel
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Github Skills (8)

lua10
c-language10
cprogramming-language10
game-engine10
scripting10
garrysmod9
debug8
debugging8

Programming languages (5)

TypeScriptC++LuaKotlinPython

Github contributions (5)

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multitheftauto/mtasa-blue

Jul 2021 - Apr 2022

Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Role in this project:
userBack-end Developer
Contributions:6 reviews, 5 commits, 7 PRs in 8 months
Contributions summary:Pieter primarily focused on enhancing the chat functionality within the MTA:SA game engine. Their contributions included adding an optional `inputBlocked` argument to the `showChat` function, which allows for hiding the chatbox while retaining the ability to type. They implemented and modified functions such as `IsChatInputBlocked`, `SetChatVisible`, and `SetInputVisible` to manage the new `inputBlocked` functionality. Several changes related to chat visibility and input blocking were also applied to the server side.
gametheftdefoldproprietarysingle-player-game
Pieter-Dewachter/mtasa-blue

Apr 2021 - May 2024

Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Contributions:18 pushes, 9 branches in 3 years 1 month
gametheftdefoldproprietarysingle-player-game
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Pieter Dewachter - Software Engineer at BEP Europe NV