Pieter Vantorre is a technology leader and CTO based in Ghent with 12 years of hands-on experience building and shipping games and cross-platform engines. He progressed from gameplay programmer and intern roles at Triumph Studios to senior engineering posts at Fishing Cactus and now leads technical strategy and delivery at Triangle Factory. Pieter blends practical engine and front-end expertise—evident from contributions improving CSS/HTML rendering in the litehtml project—with a strong product focus on gameplay, ports and performance. A natural team player and chief scout, he pairs people-first leadership with a knack for fresh ideas, mentoring and disciplined execution against deadlines. Outside work he channels the same problem-solving drive into outdoor pursuits and game design, reflecting a pragmatic, creative approach to engineering challenges.
12 years of coding experience
9 years of employment as a software developer
International Business Game development, International Business Game development at Kajaani University of Applied Sciences (KAMK)
Bachelor of Technology (B.Tech.) Digital Arts and Entertainment, Bachelor of Technology (B.Tech.) Digital Arts and Entertainment at HOWEST Hogeschool West-Vlaanderen
Game Developer Communication and Media Studies, Game Developer Communication and Media Studies at Howest - Digital Arts and Entertainment
Contributions:8 commits, 13 PRs, 32 comments in 2 months
Contributions summary:Pieter primarily focused on improving the rendering of HTML and CSS within the litehtml engine. Their commits addressed issues related to the accurate calculation and rendering of elements with percentage-based height and width. The user also updated the engine to handle HTML and body tags correctly and fixed an issue with margin calculations related to absolute positioning. These changes likely enhanced the engine's accuracy and compatibility with various HTML/CSS layouts.
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Pieter Vantorre - Chief Technology Officer at Triangle Factory