Summary
Pietro Musoni is a research-focused computer scientist with 11 years of experience bridging academic teaching and applied development in computer graphics, geometry processing, and AI-driven 3D animation. Currently a post-doc at the University of Parma working on AI for flood simulation and teaching computer skills as Professore a contratto, he previously drove generative deep-learning projects for realistic 3D human body representation. His background includes hands-on Unity 3D development, CAD-to-scene pipelines for hydraulic visualization, and R instruction—demonstrating fluency across research, prototyping, and classroom settings. Known for alternating theoretical study with practical industry work, he brings a pragmatic approach to translating geometric research into interactive and environmental simulation tools.
11 years of coding experience
1 year of employment as a software developer
Bachelor's degree, Computer Science, 94/110, Bachelor's degree, Computer Science, 94/110 at Università degli Studi di Verona
Master's degree in Computer Science and Engineering, Visual Computing, 103/110, Master's degree in Computer Science and Engineering, Visual Computing, 103/110 at University of Verona
Liceo scientifico statale G. Fracastoro