Pim Schreurs is a web developer with 13 years' experience building interactive, UI-focused web experiences and backend services using Vue, TypeScript and PHP (Lumen). He contributes to prominent open-source projects such as three.js, improving shaders, rendering math and visual accuracy, and created/refined a WebGL ripple plugin that supports touch and legacy browsers. Comfortable across front-end and backend stacks, he has hands-on experience with web crawlers and taught computer graphics at TU/e. Outside of code he composes music and experiments with games, aiming to combine his audio work with interactive visual projects.
13 years of coding experience
3 years of employment as a software developer
Bachelor of Science (BSc), Computer Science, 75, Bachelor of Science (BSc), Computer Science, 75 at Technische Universiteit Eindhoven
Add a water ripple effect to your background using WebGL.
Role in this project:
Front-end Developer
Contributions:8 releases, 83 commits, 5 PRs in 6 years
Contributions summary:Pim primarily worked on implementing and refining the user interface aspects of a WebGL-based water ripple effect. Their contributions included the initial creation of the JavaScript code, the addition of a demo page with error feedback, and the incorporation of touch and programmatic drop functionalities. Furthermore, they addressed several bugs, enhanced background positioning handling, and made the plugin compatible with both jQuery 3 and Internet Explorer.
Contributions:1 review, 6 commits, 9 PRs in 5 years 9 months
Contributions summary:Pim primarily focused on improving examples and fixing issues related to the `three.js` library's examples and shader implementations. They fixed a bug with skeleton helper rotation in a skinning animation example. The user also corrected sun positioning in shader examples and refined the mipmaps property type for cube textures and vector math for the library's rendering engine. Their contributions indicate a focus on improving the accuracy and functionality of visual elements within the 3D library.
virtual-realitysvgwebglcanvasjavascript
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