Pim Schreurs

Web Developer at Coosto

Roermond, Limburg, Netherlands
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Summary

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Rockstar
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Top School
Pim Schreurs is a web developer with 13 years' experience building interactive, UI-focused web experiences and backend services using Vue, TypeScript and PHP (Lumen). He contributes to prominent open-source projects such as three.js, improving shaders, rendering math and visual accuracy, and created/refined a WebGL ripple plugin that supports touch and legacy browsers. Comfortable across front-end and backend stacks, he has hands-on experience with web crawlers and taught computer graphics at TU/e. Outside of code he composes music and experiments with games, aiming to combine his audio work with interactive visual projects.
code13 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science (BSc), Computer Science, 75, Bachelor of Science (BSc), Computer Science, 75 at Technische Universiteit Eindhoven
languagesDutch, English
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Stackoverflow

Stats
45reputation
957reached
0answers
2questions
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Github Skills (18)

webgl10
javascript10
jquery10
user-interface10
front-end-development10
3d10
html10
canvas9
css9
vector-math8
vector8
audio6
actionscript6
buffer6
pascal6

Programming languages (5)

TypeScriptC#JavaScriptHTMLPython

Github contributions (5)

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sirxemic/jquery.ripples

Oct 2013 - Sep 2019

Add a water ripple effect to your background using WebGL.
Role in this project:
userFront-end Developer
Contributions:8 releases, 83 commits, 5 PRs in 6 years
Contributions summary:Pim primarily worked on implementing and refining the user interface aspects of a WebGL-based water ripple effect. Their contributions included the initial creation of the JavaScript code, the addition of a demo page with error feedback, and the incorporation of touch and programmatic drop functionalities. Furthermore, they addressed several bugs, enhanced background positioning handling, and made the plugin compatible with both jQuery 3 and Internet Explorer.
webgljavascriptripple-effectripplewater
mrdoob/three.js

Jul 2015 - Apr 2021

JavaScript 3D Library.
Role in this project:
userFront-end Developer
Contributions:1 review, 6 commits, 9 PRs in 5 years 9 months
Contributions summary:Pim primarily focused on improving examples and fixing issues related to the `three.js` library's examples and shader implementations. They fixed a bug with skeleton helper rotation in a skinning animation example. The user also corrected sun positioning in shader examples and refined the mipmaps property type for cube textures and vector math for the library's rendering engine. Their contributions indicate a focus on improving the accuracy and functionality of visual elements within the 3D library.
virtual-realitysvgwebglcanvasjavascript
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Pim Schreurs - Web Developer at Coosto