Summary
Pinaki Chowdhury is a research scientist at Sony PlayStation with nine years of experience designing real-time AI algorithms for game content, specializing in frame interpolation, super-resolution, and 3D generation. He earned a PhD from SketchX Lab (CVSSP, University of Surrey) with a chapter recognized among CVPR 2023’s top papers, and continues as a Visiting Researcher there. His background includes industry internships and roles at Adobe Research and iSIZE (now part of PlayStation), plus earlier research positions at the Indian Statistical Institute, reflecting a strong bridge between academic rigor and production-focused engineering. An active reviewer for top-tier conferences and journals, he combines deep learning research with practical deployment experience in latency-sensitive systems. Colleagues note his knack for translating theoretical ideas into efficient, real-time pipelines for interactive media—an often overlooked but crucial skill in game-facing AI.
9 years of coding experience
3 years of employment as a software developer
Bachelor of Technology (B.Tech.), Computer Science and Engineering, Bachelor of Technology (B.Tech.), Computer Science and Engineering at Kalyani Government Engineering College
School, School at St. Xavier's School Durgapur
Doctor of Philosophy (PhD), Computer Vision and Deep Learning, Doctor of Philosophy (PhD), Computer Vision and Deep Learning at University of Surrey
English, Bengali