Summary
Ping Wu is a Senior Network Programmer based in Taiwan with 12 years of experience building multiplayer networking, backend, DevOps/NetOps and cloud systems for console and PC games. He has shipped networking features like NAT traversal, lag compensation, matchmaking and anti-cheat across major CAPCOM titles on Steam, PlayStation, Xbox and Switch while also owning telemetry, KPI analysis and DLC/purchase flows. Comfortable across the stack, he implements CI/CD and distributed build systems (Jenkins, GitLab CI, FASTBuild, SN-DBS) and has run infrastructure for high-frequency sensor data and embedded Linux. A longtime Arch/Manjaro enthusiast and founder of a university Unity game dev club, he blends hands-on systems engineering with community-driven tooling and knowledge sharing. Notably, his background includes system architecture for online structural health monitoring and VR-enabled building automation, reflecting an unusual mix of game networking and industrial-scale data systems.
12 years of coding experience
13 years of employment as a software developer
Master of Science (M.S.) Department of Civil Engineering, Master of Science (M.S.) Department of Civil Engineering at National Chiao Tung University
Bachelor of Science (B.S.) Department of Computer Science and Information Engineering, Bachelor of Science (B.S.) Department of Computer Science and Information Engineering at National Chin-Yi University of Technology
Chinese, English