Pip Turner is a Senior Product Designer and XR design engineer with a decade of experience building immersive interactions and shipping production VR/AR products. Currently leading product design at FitXR after progressing through UX prototyping roles, Pip combines hands-on engineering from prior R&D and senior XR engineering work at Ultraleap with user-centered design practice. Their open-source contributions to Ultraleap’s Unity SDK show a practical focus on robustness—fixing Android build issues, camera pose handling, and refactoring for maintainability. Trained in computer science and interaction design, Pip bridges technical implementation and UX craft to deliver polished end-to-end experiences. Based in the Greater Cardiff Area, they have a track record of moving prototypes into reliable, reusable components that scale across teams. An uncommon strength is their fluency across full-stack XR development and interaction design, enabling rapid iteration from concept to shipped features.
10 years of coding experience
6 years of employment as a software developer
Interaction Designer, Interaction Designer at IxDF - The Interaction Design Foundation
GCSES, GCSES at King Edward VI Handsworth Grammar School For Boys
Bachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at Prifysgol Aberystwyth University
A Levels, A Levels at King Edward VI Handsworth Grammar School
Contributions:30 reviews, 219 commits, 28 PRs in 1 year 2 months
Contributions summary:Pip made several contributions to the Unity plugin, including addressing issues with Android builds, ensuring the correct functionality of the Tracked Pose Driver with the main camera, and refactoring code to align with established naming conventions. The user also focused on moving code out of the example directory and fixing various scene and prefab issues. These commits demonstrate a focus on bug fixing, code improvements, and general maintenance across various parts of the Unity plugin.
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