Piyush Verma is a graphics-focused software engineer with over a decade of professional experience and five+ years specifically credited on released video games. He specializes in real-time rendering, ray tracing, denoising, and low-level performance optimizations for consoles and PC, with hands-on engine and shader work from roles at Slipgate Ironworks and Womp. His background blends academic research at RIT with production porting and profiling, enabling him to translate cutting-edge techniques into ship-ready systems. Based in Delhi, he brings a practical systems mindset—comfortable with Python tooling and automation from earlier simulation and research roles—making him adept at both prototyping novel renderers and hardening them for real-world performance constraints.
13 years of coding experience
6 years of employment as a software developer
Master of Science (MS), Computer Science, Master of Science (MS), Computer Science at Rochester Institute of Technology
Bachelor of Technology (B.Tech.), Information Technology, Bachelor of Technology (B.Tech.), Information Technology at Guru Gobind Singh Indraprastha University
Contributions:33 commits, 41 pushes, 1 branch in 7 months
atmosphericgpulens-flaresshadersgems
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Piyush Verma - Software Engineer at Various Companies