Universal Scene Description
Role in this project:
Back-end Developer Contributions:158 commits, 1 PR, 29 comments in 5 years
Contributions summary:Pol primarily contributed to the UsdImaging library, focusing on enhancing texture handling and material support within the Storm rendering engine. Their work included implementing a missing min filter, enabling time-varying shader parameter updates, and adding features for loading texture mipmaps from disk. They also made adjustments to the data structures and core functions for material and texture handling in the delegate.
universal-scene-descriptionscene
An Open-Source subdivision surface library.
Role in this project:
Back-end Developer Contributions:25 commits, 21 PRs, 17 pushes in 6 years 5 months
Contributions summary:Pol primarily focused on enhancing the Maya plugin within the OpenSubdiv library, adding functionality to handle UV and color channels for subdivision surface interpolation. They refactored and cleaned up the existing Maya plugin code, making array access clearer. The user also added tutorials on calculating smooth normals. Finally, they updated the documentation to reflect current versions and clarify the use of the library.
subdivision-surfacesurfacesubdivision