Pol Jeremias-vila

Engineering at San Jose City College

San Francisco, California, United States
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Summary

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Rockstar
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Top School
Pol Jeremias-vila is an engineering leader and graphics specialist with 11+ years building real-time rendering systems and production tools for film and games, currently shaping cloud gaming and AAA game tech at Netflix. He co-founded Shadertoy and Memix (Beautypi), authored Hydra contributions to Pixar's USD and improved core texture/material handling in OpenUSD/OpenSubdiv, tying open-source impact to blockbuster credits like Soul, Toy Story 4 and Coco. A SIGGRAPH stalwart—former conference chair and program lead—he blends hands-on GPU engineering with event leadership and peer-recognized innovation (ACM SIGGRAPH Practitioner Award 2022). Pol’s career uniquely bridges research, shipping production pipelines at Pixar and LucasArts, and bringing live-coding shader culture to the web through Shadertoy, making cutting-edge graphics accessible to artists and engineers alike.
code10 years of coding experience
job13 years of employment as a software developer
bookMaster of Science, Computer Science, Master of Science, Computer Science at University of Southern California
bookBachelor of Science, Multimedia Engineering, Bachelor of Science, Multimedia Engineering at Universitat Ramon Llull
bookCertification, ScrumMaster (CSM), Certification, ScrumMaster (CSM) at Scrum Alliance
languagesEnglish, Catalan, Spanish
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Github Skills (10)

maya10
c-language10
maya-api10
cprogramming-language10
opengl10
plugin10
texture-mapping10
shader9
cmake8
documentation8

Programming languages (2)

C++C

Github contributions (5)

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Universal Scene Description
Role in this project:
userBack-end Developer
Contributions:158 commits, 1 PR, 29 comments in 5 years
Contributions summary:Pol primarily contributed to the UsdImaging library, focusing on enhancing texture handling and material support within the Storm rendering engine. Their work included implementing a missing min filter, enabling time-varying shader parameter updates, and adding features for loading texture mipmaps from disk. They also made adjustments to the data structures and core functions for material and texture handling in the delegate.
universal-scene-descriptionscene
An Open-Source subdivision surface library.
Role in this project:
userBack-end Developer
Contributions:25 commits, 21 PRs, 17 pushes in 6 years 5 months
Contributions summary:Pol primarily focused on enhancing the Maya plugin within the OpenSubdiv library, adding functionality to handle UV and color channels for subdivision surface interpolation. They refactored and cleaned up the existing Maya plugin code, making array access clearer. The user also added tutorials on calculating smooth normals. Finally, they updated the documentation to reflect current versions and clarify the use of the library.
subdivision-surfacesurfacesubdivision
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Pol Jeremias-vila - Engineering at San Jose City College