Porrith Suong

Co-Founder at initialPrefabs

New York City Metropolitan Area United States
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Summary

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Senior
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Top School
Porrith Suong is a graphics and engine programmer and co-founder with 11 years of experience building high-performance game systems and tools, specializing in Data Oriented Design for real-time rendering and simulation. He has led development of multithreaded UI and authoring tools, optimized massive animation pipelines (reducing processing from hours to minutes), and implemented custom rendering and post-processing systems for DOTS-based projects. Comfortable across AI for games, VFX, and low-level graphics, he has built ML-driven agents, visual neural editors, and large-scale needs-based AI for interactive exhibits. Currently exploring Rust and Vulkan to architect his own renderer, he publishes most of his work publicly on GitHub/GitLab and combines practical optimization instincts with a designer’s eye for visuals.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at The City College of New York
languagesEnglish
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (77)

image-processing10
converting10
command-line-interface10
rust-analyzer10
photo-editor10
image-manipulation10
node-graph10
plugin10
graphic-design10
async9
omnisharp9
unity3d9
procedural9
language-server-protocol9
bash9

Programming languages (7)

C#TypeScriptShellRustJavaScriptLuaVim Script

Github contributions (5)

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Contributions:4 commits, 3 pushes, 1 branch in 7 months
psuong/SplineTools

May 2018 - Dec 2018

Submodule to generate splines
Contributions:165 commits, 52 PRs, 124 pushes in 7 months
submodulesplines
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Porrith Suong - Co-Founder at initialPrefabs