Summary
Porrith Suong is a graphics and engine programmer and co-founder with 11 years of experience building high-performance game systems and tools, specializing in Data Oriented Design for real-time rendering and simulation. He has led development of multithreaded UI and authoring tools, optimized massive animation pipelines (reducing processing from hours to minutes), and implemented custom rendering and post-processing systems for DOTS-based projects. Comfortable across AI for games, VFX, and low-level graphics, he has built ML-driven agents, visual neural editors, and large-scale needs-based AI for interactive exhibits. Currently exploring Rust and Vulkan to architect his own renderer, he publishes most of his work publicly on GitHub/GitLab and combines practical optimization instincts with a designer’s eye for visuals.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at The City College of New York
English