Summary
Priscila Da Rocha Alves is a software engineer with nine years of professional experience and five years focused on C#, including over three years building games with Unity across mobile, WebGL and PC platforms. She has contributed to enterprise-grade systems and shipped three mobile game titles—two from concept to release and one taken over mid-development—demonstrating strong adaptability and rapid onboarding of legacy codebases. Currently driving architectural research and proof-of-concepts for a gamified PWA, she blends performance-driven mobile-first design with cloud and frontend exploration to optimize experiences on low-spec devices. Her practice is grounded in solid CS fundamentals (data structures, OOP) and pragmatic design—SOLID, design patterns and data-oriented ideas—paired with instrumentation experience using Crashlytics and analytics. An active game-jam participant and volunteer mentor at Women Game Jam, she brings both hands-on prototyping chops and a commitment to inclusive community-building. Notably, she pairs technical rigor with empathic team collaboration, preferring environments that emphasize knowledge sharing and supportive workflows.
9 years of coding experience
4 years of employment as a software developer
Atlas Language School Dublin
Profession: Game Designer e Unity Developer, Profession: Game Designer e Unity Developer at EBAC - Escola Britânica de Artes Criativas e Tecnologia
Computer technician course - Fundação Bradesco, Information Technology, Computer technician course - Fundação Bradesco, Information Technology at Fundação Bradesco
UNESP - Universidade Estadual Paulista "Júlio de Mesquita Filho"
English, Portuguese