Summary
Pronay Peddiraju is a Senior Systems Engineer and game-focused C++/Unreal Engine programmer with 11 years of experience building gameplay, UI, and online systems for console and cross-platform titles. He has shipped gameplay and online systems work on Borderlands 3: Tiny Tina’s Wonderlands and progressed from gameplay/UI roles to senior systems responsibilities at Final Strike Games. Comfortable across engine-level systems, custom UI frameworks, multiplayer input handling and debugging tools, he blends pragmatic engineering with designer-facing tooling to accelerate iteration. Pronay’s background spans AR/VR prototyping and academic game development, giving him a strong footing in both rapid prototyping and production-quality systems. Based in New Jersey, he pairs an MS in Interactive Technology Software Development with hands-on studio experience to deliver playable, performant systems. He often surfaces non-obvious value by building bespoke editor/debug tools (e.g., toggle-matrix and level loaders) that improve designer productivity.
11 years of coding experience
6 years of employment as a software developer
Business Essentials Accelerator , Business Essentials Accelerator at Learning @ Morning Brew
MS in Interactive Technology Software Development, MS in Interactive Technology Software Development at SMU Guildhall
High School CBSE, High School CBSE at Chinmaya International Residential School, Coimbatore, Tamil Nadu, India
Bachelor's Degree Computer Science and Engineering, Bachelor's Degree Computer Science and Engineering at Vellore Institute of Technology
High School CBSE - Computer Science, High School CBSE - Computer Science at Global Indian International School, Queenstown, Singapore
English, Hindi, Telugu, Kannada, Tamil