Przemyslaw Zaworski

Software Engineer

Poland - Lodz (Łódź)
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Summary

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Rockstar
Przemyslaw Zaworski is a software engineer based in Łódź, Poland with nine years of hands-on experience and a focus on graphics programming and visual effects. He contributes open-source Unity shaders, translating GLSL into CG/HLSL to produce volumetric clouds, fluid simulations, fractal cities and other advanced rendering techniques. His GitHub work demonstrates a practical command of real-time rendering challenges and an eye for artistic technicality rather than just tooling. Comfortable across shader authoring and scene-driven visuals, he blends creative problem solving with production-minded code.
code9 years of coding experience
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Github Skills (8)

hlsl10
shader10
graphics-programming10
texture-mapping10
unity3d10
volume-rendering9
opengl6
tessellation6

Programming languages (2)

C#GLSL

Github contributions (5)

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Various shaders.
Role in this project:
userGraphics Programmer
Contributions:407 commits, 1 PR, 421 pushes in 6 years 2 months
Contributions summary:Przemyslaw's contributions to the `przemyslawzaworski/unity3d-cg-programming` repository primarily involved implementing various shaders for the Unity game engine. The commits showcase the translation of GLSL shaders into CG/HLSL for use in Unity and include shaders for rendering volumetric clouds, creating a 3D labyrinth, simulating fluid dynamics, and implementing a fractal-based city scene. The user focused on visual effects, rendering techniques, and scene elements.
gpushadersshaderlabunityhlsl
Contributions:5 commits, 7 pushes, 1 branch in 2 years 2 months
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Przemyslaw Zaworski - Software Engineer