Qais Patankar is a seasoned software engineer with 15 years of experience focused on backend systems and developer productivity, currently based in New York. He contributes to high-impact open-source projects—most notably enhancing cross-platform chat bridging in the widely used matterbridge project with features like bulk Discord message deletion and webhook handling. His background includes low-level game-engine work and Lua-based tooling for Multi Theft Auto, demonstrating comfort with both systems programming and scripting for gameplay and admin tooling. At Stripe he centers on developer productivity, blending deep technical fluency with pragmatic improvements that accelerate teams. Colleagues would describe him as a pragmatic problem-solver who navigates messy integrations and legacy codebases to deliver reliable, developer-facing features. An underappreciated strength is his ability to translate game-engine OOP patterns into durable backend architecture decisions.
bridge between mattermost, IRC, gitter, xmpp, slack, discord, telegram, rocketchat, twitch, ssh-chat, zulip, whatsapp, keybase, matrix, microsoft teams, nextcloud, mumble, vk and more with REST API (mattermost not required!)
Role in this project:
Back-end Developer
Contributions:22 reviews, 49 commits, 50 PRs in 2 years 1 month
Contributions summary:Qais primarily contributed to the back-end functionality of the matterbridge project. Their work focused on implementing support for new features, particularly related to Discord integration, such as bulk message deletion and webhook message handling. They also addressed various bug fixes, including Slack message synchronization issues and resolving Discord channel name clashes. The user refactored code related to webhook permissions and added support for user typing events across bridges.
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Role in this project:
Back-end Developer
Contributions:5 releases, 165 reviews, 808 commits in 6 years 9 months
Contributions summary:Qais primarily focused on implementing features within the game engine, contributing code for core functionality such as water, weapons, and effects. They were involved in the Object-Oriented Programming (OOP) mapping and adding various functions to the Lua main file. The user also addressed bugs, fixed code typos, and updated the header files to reflect the introduced class function implementations.
gametheftdefoldproprietarysingle-player-game
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