Qing Gu is a Senior Graphics Developer based in Montreal with 12 years of experience building high-performance rendering systems for games and XR. They have held multiple senior graphics roles at Unity and PICO XR and contributed GPU-driven pipelines, MSAA/SSAA deferred rendering, screen-space effects and cross-platform C++ tooling across studios like Eidos‑Montréal and Behaviour Interactive. Qing pairs research-grade technical depth (CUDA-based structured light scanning work during their MSc) with production shipping experience on titles and platforms including Nintendo Switch and VR. Known among peers for pragmatic engineering—plus a dry sense of humor that credits their two cats as frequent "commit contributors"—they excel at turning complex rendering research into robust, cross-platform implementations.
12 years of coding experience
9 years of employment as a software developer
Master of Science (MSc) Computer Science, Master of Science (MSc) Computer Science at Concordia University
B.Meng Software Engineering, B.Meng Software Engineering at Chengdu University of Technology
Contributions:55 commits, 49 pushes, 1 branch in 1 year 1 month
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