Qing Gu

Senior Graphics Developer at Unity

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Qing Gu is a Senior Graphics Developer based in Montreal with 12 years of experience building high-performance rendering systems for games and XR. They have held multiple senior graphics roles at Unity and PICO XR and contributed GPU-driven pipelines, MSAA/SSAA deferred rendering, screen-space effects and cross-platform C++ tooling across studios like Eidos‑Montréal and Behaviour Interactive. Qing pairs research-grade technical depth (CUDA-based structured light scanning work during their MSc) with production shipping experience on titles and platforms including Nintendo Switch and VR. Known among peers for pragmatic engineering—plus a dry sense of humor that credits their two cats as frequent "commit contributors"—they excel at turning complex rendering research into robust, cross-platform implementations.
code12 years of coding experience
job9 years of employment as a software developer
bookMaster of Science (MSc) Computer Science, Master of Science (MSc) Computer Science at Concordia University
bookB.Meng Software Engineering, B.Meng Software Engineering at Chengdu University of Technology
languagesChinese, English, French
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Github Skills (47)

scanner10
ffmpeg10
audio10
player10
cuda10
computer-vision10
beancount10
edgar9
rendering9
mpv9
physics9
gpu9
video-player9
unity3d9
cli9

Programming languages (6)

C#C++CJavaScriptRubyPython

Github contributions (5)

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A structured light scanner
Contributions:27 commits, 2 PRs, 101 pushes in 6 years 8 months
cudareconstructionscannerlightstructured
v3c70r/OpenRaceRender

Sep 2019 - Oct 2020

Contributions:55 commits, 49 pushes, 1 branch in 1 year 1 month
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Qing Gu - Senior Graphics Developer at Unity