Qingtian Li is a game engine programmer with 9 years of experience building high-performance rendering and systems-level features for large-scale mobile titles while based in London. He has deep C++ and Python skills, a master’s in computer science from Zhejiang University, and a track record at Tencent of customizing engine source, improving hardware coverage, and hardening code for large teams. Notably, he implemented an animation-instancing solution on both Unity and Unreal that cut rendering cost by over 90% and enabled crowds of 1000+ on GLES 3.0 mobile devices. He pairs graphics and shader optimization expertise with practical backend and mobile-app experience from startup work, shipping commercial products and a GIS visualization app used in production. Curious about extensible, maintainable architectures, he focuses on profiling-driven improvements to performance, package size, and stability across diverse platforms.
9 years of coding experience
2 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Zhejiang University
Contributions:10 commits, 8 pushes, 2 branches in 1 year 7 months
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